MiniMax Director A cinematic VR rhythm-shooter scene inside a glowing mycelium cathedral, neon bioluminescent roots twisting around crystalline walls. The player, seen from third-person, wields a futuristic “frequency blaster” firing pulses of light perfectly synced to the beat. Enemies made of shifting shadow-fragments swarm in rhythmic waves, dissolving into fractal sparks when hit. The environment pulses with music-driven light, glowing floor patterns ripple outward on every bass hit. Smooth camera orbit, fast pans, and immersive action shots capture dodging, squatting, and blasting in sync. Stylized cyberpunk-meets-organic surrealism, glowing colors of violet, turquoise, and gold. 3D animation style, cinematic lighting, high energy, futuristic VR fitness game trailer vibe.
Variations of the same prompt, generated by different AI models…