Sora 2 A single, unbroken, first-person shot in a highly realistic, documentary style. The scene begins in the middle of a vast, empty field of tall, wild grass under a dramatic summer sunset sky. The camera is at human eye level, moving forward with a slow, steady, and weary walking pace. The only sound in mind is the wind and distant ambient noise. **Part 1: The Field (Seconds 0-8).** We are surrounded only by grass swaying in the wind, stretching to the horizon. The light is low and golden, casting long shadows. In the very far distance, almost blending with the dusk, are the silent, monolithic silhouettes of several soviet-era panel buildings. They are small, blurry, and abstract. **Part 2: The Approach (Seconds 8-18).** The camera’s slow walk continues unwavering. The buildings on the horizon gradually grow larger and clearer, but details remain muted. A faint, overgrown dirt path may appear underfoot. The field begins to feel less infinite, more like a buffer zone. The mood shifts from open isolation to targeted melancholy. **Part 3: The Arrival (Seconds 18-30).** The walk ends as the camera reaches the edge of the field, now standing before the first buildings. They are not grand or cinematic, but ordinary, slightly dilapidated: stained concrete, uneven balconies, a mix of old windows. The camera slowly tilts up, following the line of the facade against the now purple twilight sky, then comes to a rest. No people are seen. The feeling is of reaching a destination that offers no solace, only a different kind of emptiness. **Visual Style:** Raw and authentic, not glossy. Shot on a handheld camera or realistic drone simulating a walk, with natural motion blur and slight breathing. Color palette: deep sunset oranges and pinks, darkening to purples; the grass is a desaturated green/gray; buildings are in cool, concrete grays and blues. The lighting is natural, with high contrast between the bright sky and the darkening ground. **Technical:** Seamless continuous shot, 30 seconds, 24 fps. Aspect ratio 9:16 for vertical or 16:9 for widescreen. The focus pull is subtle, shifting from the grass to the buildings.