Mochi 1 Prompt: A cinematic, hyper-detailed short scene (720p, 24fps, 6–8 seconds, silent). Transition from the physical clubroom into the virtual Net. Starting frame: the protagonist’s hand still rests on the glowing cube node (continuation from Scene 1). The camera is close, focused on the palm and glyphs crawling along the skin and device surface. Action: Suddenly, the glow intensifies — thin filaments of light erupt into the air, flowing upward like liquid glass. The room begins to dissolve into fragments of neon polygons and pixelated dust. Walls and furniture disassemble into luminous shards, scattering into darkness. The protagonist remains solid for a brief moment, then their silhouette is stretched forward into the forming data-tunnel. Tunnel visualization: The environment morphs into a vast, infinite cybernetic slipstream — a tunnel made of luminous code-ribbons and shifting glyphs. Strands of glowing hieroglyphs, symbols, and fragments of circuitry spiral along the walls, pulsing with soft waves of cyan, violet, and emerald light. Some glyphs briefly twist into geometric animals or fractal symbols before dispersing again. The protagonist’s figure, semi-transparent, drifts forward into the slipstream. Their face is anonymized with glitch-mask artifacts: fragments of polygons, blurred outlines, and brief bursts of random facial replacements. The body flickers between solidity and wireframe, emphasizing immersion. Camera language: Starts with macro detail on the hand-node contact → pulls back as the room dissolves → accelerates smoothly forward into the data tunnel, following the protagonist’s silhouette. The motion is fluid, like being pulled by a current. Visual details & mood: Color palette: deep blacks as void, contrasted by glowing glyph-ribbons (cyan, magenta, emerald, violet). Motion: glyphs pulse and undulate like living code — fluid, slightly organic, never static. Textures: the tunnel walls look semi-liquid, as if made of molten glass with data streams flowing through. Atmosphere: surreal, awe-inspiring, like slipping into another dimension — mysterious but not hostile. Ending frame / transition hint (to stitch into Scene 3): The camera follows the protagonist deeper into the slipstream, approaching a brighter, glowing gate-like structure at the end of the tunnel. The light grows stronger, filling the frame until it becomes pure white — perfect for cutting or crossfading into the next VR-location scene. Extra notes for the generator: No sound (silent). No helmets, no cables — the transition is purely visual, through implants/nanobots. Make glyphs strange and alien — not just code, but almost like living hieroglyphs, pulsing and morphing. Keep the flow smooth, cinematic, dreamlike.