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AI Video from prompt: Prompt: "NeuroCity Entry Point" (8 seconds)**

Pika v2.2
Prompt: "NeuroCity Entry Point" (8 seconds)** **Style**: Hyper-realistic cinematic cyberpunk — photorealistic textures, dynamic lighting, shallow depth of field, film grain subtle. Daytime urban atmosphere with cool, overcast tones (steel gray, pale cyan, muted neon accents). No night scenes. --- #### ⏱️ **0:00–0:02 — Wide Shot: The Illusion of Order** **Visual**: - Wide-angle shot of a bustling downtown avenue in **NeuroCity, 2099**, midday. - Crowds move in synchronized flow; most wear AR glasses or neural headsets, eyes glazed with digital overlays. - Holographic ads flicker on skyscraper facades (soft blue, green, violet). Drones glide silently overhead. - **Center frame**: a lone figure in a black hoodie walks *against* the current. Her face is fully shadowed — only a **thin, bright white horizontal strip** (like digital eyewear) glows where her eyes should be. **Audio**: - Ambient city sounds: distant hover traffic, muffled AI announcements, soft synth hum. - **Voiceover (female, calm, slightly synthetic)**: *“In NeuroCity, everyone sees what they’re allowed to see…”* ⏱️ **0:02–0:03 — Medium Tracking Shot: Breaking the Flow** **Visual**: - Camera tracks the hooded figure as she **steps out of the crowd** with purpose. - Her pace quickens. Rain-slicked pavement reflects fragmented neon signs. - Background blurs; focus stays sharp on her silhouette. ⏱️ **0:03–0:05 — First-Person POV: The Hidden Interface** **Visual**: - Sudden shift to **first-person perspective** — as if following her closely from behind. - **Left side of frame**: her **left arm and hand** enter view. - On her wrist: a **holographic display (5×20 cm)** projects real-time data streams. - On the back of her hand: a **secondary screen (5×10 cm)** shows a live **vulnerability scan**. - UI elements (glowing green text on dark background): - `> Scanning local network...` - `> Security layer: Pandora_Backdoor` - `> System initiated...` - Her fingers twitch slightly — she’s hacking **while walking**. **Audio**: - City sounds fade slightly. - Subtle digital beeps and data-stream whooshes from the wrist interface. --- #### ⏱️ **0:05–0:07 — Cut to Alley: The Target Revealed** **Visual**: - Sharp cut to a narrow, rain-damp alleyway. - Walls covered in **glowing hacker graffiti** (cyan and violet tags). - At the end: a **plain metal door** with a faintly pulsing **holographic lock** — labeled only by a small, stylized **“P”** (for Pandora). - The hooded figure stands before it, back to camera. --- #### ⏱️ **0:07–0:08 — Close-Up: The Breach** **Visual**: - Extreme close-up of her **right hand** reaching toward the door’s access panel. - As her palm touches it, a **small silver oval** materializes (like liquid metal). - It expands silently to palm-size, pulses once, then **vanishes with a soft digital *click***. - Screen immediately cuts to **black with a subtle glitch effect** (1-frame digital distortion). **Audio**: - All music and ambient sound **cut abruptly** at 0:07.9. - Only the **clean, quiet *click*** of the lock disengaging. - Then — **complete silence** for the final 0.1 sec. > ✅ **NOTE**: This moment **uses your existing close-up from Video C** (silver oval + click). Veo should **not render a new hand** — this is a timing marker. --- ### 🎵 **Overall Audio Direction**: - Background score: minimal ambient synthwave (low bass, atmospheric pads). - **Must duck (lower volume)** during voiceover and interface sounds. - **Full silence** at 0:08 — no reverb, no tail. --- - **Camera Movement**: Smooth tracking → sharp cut → static close-up ---

2 variations of the same prompt, generated by different AI models…

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