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AI Models
Wan 2.5 Preview:
2 indian girls sit on rocks at sunset, a full moon rises in the east they engage in happy conversation after the heat of the day
Sora 2:
2 indian girls sit on rocks at sunset, a full moon rises in the east they engage in happy conversation after the heat of the day
Kandinsky 5 Pro:
Visual Action: Morton Betts (A.H. Chequer) bursts into the frame from the right. He is focused entirely on the ball. He plants his non-kicking foot deep into the soft earth, winding up his right leg for a strike. The goal posts (wooden stakes) are visible in the background. Camera Movement: A low-angle tracking shot from the side, following his movement from right to left. Sound Effects: Rapid, accelerating footsteps squelching in mud. The rustle of clothing.
Seedance 1.5 Pro:
Visual Action: Morton Betts (A.H. Chequer) bursts into the frame from the right. He is focused entirely on the ball. He plants his non-kicking foot deep into the soft earth, winding up his right leg for a strike. The goal posts (wooden stakes) are visible in the background. Camera Movement: A low-angle tracking shot from the side, following his movement from right to left. Sound Effects: Rapid, accelerating footsteps squelching in mud. The rustle of clothing.
Seedance 1.5 Pro:
Visual Action: Morton Betts (A.H. Chequer) bursts into the frame from the right. He is focused entirely on the ball. He plants his non-kicking foot deep into the soft earth, winding up his right leg for a strike. The goal posts (wooden stakes) are visible in the background. Camera Movement: A low-angle tracking shot from the side, following his movement from right to left. Sound Effects: Rapid, accelerating footsteps squelching in mud. The rustle of clothing.
Kandinsky 5 Pro:
transport on a road to plant
Wan 2.5 Preview:
transport on a road to plant
Seedance 1.5 Pro:
Visual Action: A wide tactical shot. The game is happening on the left side of the screen, but Creswell is isolated on the right wing, walking slowly, cradling his arm. He is a silhouette against the grey sky, clearly unable to run. Camera Movement: A static, locked-off wide shot. The action moves away from him, emphasizing his isolation. Sound Effects: Distant shouting ("To me! To me!"). The lonely sound of wind buffeting the microphone.
Seedance 1.5 Pro:
Visual Action: A Wanderers player sprints directly towards the camera, head down, dominating the frame. He nudges the ball forward with his toe, keeping it close. His face is a mask of exertion, sweat streaking through dirt. Behind him, the background is a motion-blurred grey. Camera Movement: A fast backward tracking shot (dolly out), matching the runner's speed to keep him framed in the centre. Sound Effects: Heavy, rhythmic breathing (gasping). The hard, wet pounding of boots on turf: thump-squelch, thump-squelch.
Seedance 1.5 Pro:
Visual Action: A candid group shot of the Wanderers. They look less organized, standing in a loose cluster. They wear colourful orange, violet, and black silk shirts which catch the flat grey light. One player adjusts a velvet cap; another wipes his nose with his sleeve. They look physically imposing. Camera Movement: A handheld, slightly shaky "documentary" style pan across the group, giving a sense of immediacy and roughness. Sound Effects: A burst of gruff, masculine laughter. The sound of a hand slapping a thigh. Sniffing.
Seedance 1.5 Pro:
Visual Action: Slow-motion footage of a Royal Engineer player executing a pass. His heavy leather boot connects with the side of the ball. We see the leather of the ball deform slightly upon impact. Mud and water droplets spray upwards in an arc. Camera Movement: The camera is low to the ground and tracks the ball for a split second as it leaves the foot, then stops. Sound Effects: A heavy, dull thud (leather on leather). The wet splat of mud hitting the ground. No "swish" sounds; just heavy impact.
Kling 2.5 Turbo (pro):
Cinematic 10-sec intro for "HE-MAN" dark psychology channel. 4K, 30fps. Colors: Black(#0A0A0A), Gold(#C9A96E), Crimson(#8B0000), White(#E8E4D9). Film grain 4%. SEC 1 (0-1s): Pure black. At 0.3s golden light crack splits center — vault door awakening. Gold particles stir. First 0.2s total silence. Then sub-bass(25Hz) felt in chest. Stone grinding begins — massive, ancient, cathedral reverb. SEC 2 (1-2s): Crack widens. Golden god rays pour through dense fog. Particles float like stars. Crimson glow bleeds from deep within. Glimpses beyond: stone walls, silhouetted bookshelves, gothic arches in shadow. Slow camera push-in. Singing bowl tone(65Hz) emerges. Ghostly whisper textures across stereo — ancient secrets murmur. SEC 3 (2-3s): "CHA-CHUNK" lock sound — LOUDEST moment, cathedral reverb. Golden lines TRACE geometric brain outline like circuitry activating with sparks(0.6s). Keyhole center IGNITES crimson — shockwave ripples through particles. Logo hovers: gold brain shimmering, crimson keyhole pulsing like he
Seedance 1.5 Pro:
Visual Action: The Royal Engineers team stands in a rigid, military-style line. They wear broad red and blue hooped jerseys that look like heavy knitwear. They are not smiling. Their arms are by their sides or folded. The wind blows the loose fabric of their white knickerbockers. Camera Movement: A static, tripod-style shot that slowly racks focus from the player in the foreground to the players in the back of the line. Sound Effects: Heavy, synchronized breathing. The flapping of loose fabric in the wind. The dull thud of a boot stamping the ground.
Wan 2.5 Preview:
Yellow, blue, and pink monochrome, front view, fashion collage, weird, abstract, fashionable, two beautiful fashionable tennis players, pop art + pret-a-porter style, acid neon colors, sky, stripes, squares, flowers, raccoon, tennis, circles, glitch, grunge, surrealism, beautiful, aesthetic, movement, rotation, sketching
Seedance 1.5 Pro:
Visual Action: Extreme close-up (macro) of the 1872 match ball resting in a muddy depression in the grass. The ball is dark brown, heavy leather, with thick, crude stitching. The leather pores are visible and wet. A single blade of frosted grass is pressed against it. Camera Movement: A low-angle orbit (arc shot) moving slowly around the ball, keeping it in sharp focus while the background rotates. Sound Effects: The wet, sticky sound of mud being squelched (as if someone stepped nearby, off-screen). The sharp call of a crow.
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