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AI Video Generator
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by ai model
AI Models
Kling 2.5 Turbo (pro):
Two beautiful, seductive brown-haired women with their hair pulled back in a ponytail, dressed in autumn black long coats, black skirts without pleats and black leather boots. In a dark room of a mysterious underground Soviet laboratory, they look at a large mysterious cube against the wall, and as soon as one of the women touches it with her hand, the cube begins to shake, and a warm yellow glow begins to break through its edges. Two women step back from the cube . A gloomy, terrifying atmosphere. An intriguing, frightening episode from a sci-fi horror feature film.
Kling 1.0 (standard):
Поднимает букет огромный цветов много идёт на камеру камера приближается поворот вытянутые руки у кинг-понга с цветами
Kling 2.1 (pro):
seorang pria tampil bahagia dan ceria melihat kekiri dan kekanan sambil berbicara
Kling 2.1 (pro):
seorang pria tampil bahagia dan ceria melihat kekiri dan kekanan
Kling 1.0 (pro):
Идёт на камеру поднимает на ходу букет цветов с земли вытягивает руки и идёт вперёд на камеру
CogVideoX-5B:
Prompt: "NeuroCity Entry Point" (8 seconds)** **Style**: Hyper-realistic cinematic cyberpunk — photorealistic textures, dynamic lighting, shallow depth of field, film grain subtle. Daytime urban atmosphere with cool, overcast tones (steel gray, pale cyan, muted neon accents). No night scenes. --- #### ⏱️ **0:00–0:02 — Wide Shot: The Illusion of Order** **Visual**: - Wide-angle shot of a bustling downtown avenue in **NeuroCity, 2099**, midday. - Crowds move in synchronized flow; most wear AR glasses or neural headsets, eyes glazed with digital overlays. - Holographic ads flicker on skyscraper facades (soft blue, green, violet). Drones glide silently overhead. - **Center frame**: a lone figure in a black hoodie walks *against* the current. Her face is fully shadowed — only a **thin, bright white horizontal strip** (like digital eyewear) glows where her eyes should be. **Audio**: - Ambient city sounds: distant hover traffic, muffled AI announcements, soft synth hum. - **Voiceover (female, calm, slightly synthetic)**: *“In NeuroCity, everyone sees what they’re allowed to see…”* ⏱️ **0:02–0:03 — Medium Tracking Shot: Breaking the Flow** **Visual**: - Camera tracks the hooded figure as she **steps out of the crowd** with purpose. - Her pace quickens. Rain-slicked pavement reflects fragmented neon signs. - Background blurs; focus stays sharp on her silhouette. ⏱️ **0:03–0:05 — First-Person POV: The Hidden Interface** **Visual**: - Sudden shift to **first-person perspective** — as if following her closely from behind. - **Left side of frame**: her **left arm and hand** enter view. - On her wrist: a **holographic display (5×20 cm)** projects real-time data streams. - On the back of her hand: a **secondary screen (5×10 cm)** shows a live **vulnerability scan**. - UI elements (glowing green text on dark background): - `> Scanning local network...` - `> Security layer: Pandora_Backdoor` - `> System initiated...` - Her fingers twitch slightly — she’s hacking **while walking**. **Audio**: - City sounds fade slightly. - Subtle digital beeps and data-stream whooshes from the wrist interface. --- #### ⏱️ **0:05–0:07 — Cut to Alley: The Target Revealed** **Visual**: - Sharp cut to a narrow, rain-damp alleyway. - Walls covered in **glowing hacker graffiti** (cyan and violet tags). - At the end: a **plain metal door** with a faintly pulsing **holographic lock** — labeled only by a small, stylized **“P”** (for Pandora). - The hooded figure stands before it, back to camera. --- #### ⏱️ **0:07–0:08 — Close-Up: The Breach** **Visual**: - Extreme close-up of her **right hand** reaching toward the door’s access panel. - As her palm touches it, a **small silver oval** materializes (like liquid metal). - It expands silently to palm-size, pulses once, then **vanishes with a soft digital *click***. - Screen immediately cuts to **black with a subtle glitch effect** (1-frame digital distortion). **Audio**: - All music and ambient sound **cut abruptly** at 0:07.9. - Only the **clean, quiet *click*** of the lock disengaging. - Then — **complete silence** for the final 0.1 sec. > ✅ **NOTE**: This moment **uses your existing close-up from Video C** (silver oval + click). Veo should **not render a new hand** — this is a timing marker. --- ### 🎵 **Overall Audio Direction**: - Background score: minimal ambient synthwave (low bass, atmospheric pads). - **Must duck (lower volume)** during voiceover and interface sounds. - **Full silence** at 0:08 — no reverb, no tail. --- - **Camera Movement**: Smooth tracking → sharp cut → static close-up ---
Pika v2.2:
Prompt: "NeuroCity Entry Point" (8 seconds)** **Style**: Hyper-realistic cinematic cyberpunk — photorealistic textures, dynamic lighting, shallow depth of field, film grain subtle. Daytime urban atmosphere with cool, overcast tones (steel gray, pale cyan, muted neon accents). No night scenes. --- #### ⏱️ **0:00–0:02 — Wide Shot: The Illusion of Order** **Visual**: - Wide-angle shot of a bustling downtown avenue in **NeuroCity, 2099**, midday. - Crowds move in synchronized flow; most wear AR glasses or neural headsets, eyes glazed with digital overlays. - Holographic ads flicker on skyscraper facades (soft blue, green, violet). Drones glide silently overhead. - **Center frame**: a lone figure in a black hoodie walks *against* the current. Her face is fully shadowed — only a **thin, bright white horizontal strip** (like digital eyewear) glows where her eyes should be. **Audio**: - Ambient city sounds: distant hover traffic, muffled AI announcements, soft synth hum. - **Voiceover (female, calm, slightly synthetic)**: *“In NeuroCity, everyone sees what they’re allowed to see…”* ⏱️ **0:02–0:03 — Medium Tracking Shot: Breaking the Flow** **Visual**: - Camera tracks the hooded figure as she **steps out of the crowd** with purpose. - Her pace quickens. Rain-slicked pavement reflects fragmented neon signs. - Background blurs; focus stays sharp on her silhouette. ⏱️ **0:03–0:05 — First-Person POV: The Hidden Interface** **Visual**: - Sudden shift to **first-person perspective** — as if following her closely from behind. - **Left side of frame**: her **left arm and hand** enter view. - On her wrist: a **holographic display (5×20 cm)** projects real-time data streams. - On the back of her hand: a **secondary screen (5×10 cm)** shows a live **vulnerability scan**. - UI elements (glowing green text on dark background): - `> Scanning local network...` - `> Security layer: Pandora_Backdoor` - `> System initiated...` - Her fingers twitch slightly — she’s hacking **while walking**. **Audio**: - City sounds fade slightly. - Subtle digital beeps and data-stream whooshes from the wrist interface. --- #### ⏱️ **0:05–0:07 — Cut to Alley: The Target Revealed** **Visual**: - Sharp cut to a narrow, rain-damp alleyway. - Walls covered in **glowing hacker graffiti** (cyan and violet tags). - At the end: a **plain metal door** with a faintly pulsing **holographic lock** — labeled only by a small, stylized **“P”** (for Pandora). - The hooded figure stands before it, back to camera. --- #### ⏱️ **0:07–0:08 — Close-Up: The Breach** **Visual**: - Extreme close-up of her **right hand** reaching toward the door’s access panel. - As her palm touches it, a **small silver oval** materializes (like liquid metal). - It expands silently to palm-size, pulses once, then **vanishes with a soft digital *click***. - Screen immediately cuts to **black with a subtle glitch effect** (1-frame digital distortion). **Audio**: - All music and ambient sound **cut abruptly** at 0:07.9. - Only the **clean, quiet *click*** of the lock disengaging. - Then — **complete silence** for the final 0.1 sec. > ✅ **NOTE**: This moment **uses your existing close-up from Video C** (silver oval + click). Veo should **not render a new hand** — this is a timing marker. --- ### 🎵 **Overall Audio Direction**: - Background score: minimal ambient synthwave (low bass, atmospheric pads). - **Must duck (lower volume)** during voiceover and interface sounds. - **Full silence** at 0:08 — no reverb, no tail. --- - **Camera Movement**: Smooth tracking → sharp cut → static close-up ---
Hunyuan Video I2V:
French kissing
Hunyuan Video I2V:
French kissing
Kling 1.0 (pro):
Lari ditempat
Kling 2.1 (standard):
A kind-looking middle-aged man (around 50 years old) sits alone on a wooden chair in the center of a dimly lit stage. He sings a calm, emotional song into a microphone on a stand. The lighting is soft and warm, focused on his face and upper body, with the background fading into darkness. His expression is peaceful and introspective, eyes gently closed. The scene feels intimate and cinematic. Format: 16:9. Style: realistic, moody, stage performance.
Kling 2.5 Turbo (pro):
Two beautiful seductive brown-haired women with their hair pulled back in a ponytail, dressed in autumn black long coats, black skirts without pleats and black leather boots. In a dark room with a large cube against the wall of a mysterious underground Soviet laboratory, they encounter a creepy otherworldly mutant monster with long limbs. Two beautiful seductive brown-haired women are dynamic, they have a fantastic device, a disintegrator, which uses the energy of blue light to turn dark monsters into black smoke and ash, which quickly dissipates. They use this fantastic device against a sinister otherworldly creepy monster that aggressive dynamic attacks them. A creepy otherworldly mutant monster with long limbs turns into black smoke and ashes and disappears from this world forever.A gloomy, terrifying atmosphere. A dynamic battle scene in a science fiction horror feature film.
Hunyuan Video I2V:
People should smile and wave their hands
Kling 2.5 Turbo (pro):
Cleaning room blob's is big, take a ass
Wan 2.5 Preview:
Cleaning room blob's is big, take a ass
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