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AI Video Generator
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PixVerse v5:
The man in the white T-shirt turned and walked over to a coat rack with an unzipped leather bomber jacket with a fur collar. He took the unzipped leather bomber jacket with a fur collar off the rack, leaving it hanging on the hanger, and picked it up. Then, the man in the white T-shirt turned around and very slowly put the jacket on, tucking his arms into the sleeves one by one and draping the jacket over his shoulders. Then, he zipped up the leather bomber jacket with a fur collar. Finally, he turned away and walked out of the frame. The camera remained static.
Wan 2.5 Preview:
A man standing in a formal suit from the uploaded image waves his right hand friendly, greeting the viewer with a warm smile, natural arm movement up and down twice, slight head nod, realistic facial expression preserved exactly from the photo, high detail on suit fabric and face, smooth 5-second animation, steady front camera view with subtle zoom-in on face during wave, cinematic lighting, 4K quality.
Wan 2.5 Preview:
General pig 16
Wan 2.5 Preview:
Use the uploaded photo(s) as the exact character reference (same identity, face shape, eye color/shape, and exact stripe placement). Create a heartwarming semi-realistic 3D animated-film stylized video (not chibi, not overly cartoony). The character is a male silver tabby shorthair cat, 3 years old, 6.2 kg, sturdy/stocky build; gray‑beige fur with subtle darker stripes, lighter chest and belly, pink nose, long white whiskers, medium triangular ears with gentle translucency, yellow‑green eyes. Keep proportions, markings, and face consistent in every frame; no identity drift. Scene/location: rural village outdoors, late afternoon golden hour. A weathered wooden utility pole with visible wood grain and small cracks; a safe flat wooden crossbeam/ledge attached to the pole. Background: a dirt road with small stones and tire tracks, low wooden fence, tall grass and wildflowers, birch and apple trees, a small countryside shed/house with aged wood siding and a tin roof in the distance. Warm sun, long soft shadows, light breeze moving grass and leaves, subtle pollen/dust particles in sunbeams. Earthy warm color palette, gentle cinematic global illumination, soft bloom, subtle volumetric rays. Video action (8–10 seconds, natural physics and animal biomechanics): Start: the cat sits balanced on the pole’s wooden ledge, alert but calm. He looks down toward the road, ears rotate to a distant sound, tail makes a small balancing sway. Pre-jump: the cat shifts weight forward, lowers shoulders slightly, hind legs tuck under the body, spine flexes, paws grip the wood. Jump: a single clean push-off driven by hind-leg extension; body arcs downward with realistic center-of-mass motion; tail lifts for balance; forepaws reach toward landing point. Landing: forepaws contact first, then hind paws, with visible shock absorption through wrists/shoulders and hips; a tiny puff of dust and small pebbles disturbed; fur and belly show subtle secondary motion; whiskers and ears respond to impact. Run: the cat immediately transitions into a natural feline run along the dirt road, accelerating smoothly (no teleporting). Use a realistic gait cycle: spine flex/extend, shoulder blades glide, paws land softly with alternating rhythm, slight head bob, tail used as a counterbalance. Dust kicks up lightly behind paws; grass near the road edge sways as he passes. Exit: the cat runs farther down the road, getting smaller in frame, then veers slightly toward the road’s curve while staying visible. Camera and cinematography: low-angle cinematic framing near the pole at start; smooth stabilized camera. As the cat jumps, the camera tilts down to follow the arc, then transitions into a gentle tracking follow shot along the road (steady gimbal-like move, minimal shake). Shallow depth of field at start, then slightly deeper focus during the run so the full body stays sharp. Natural motion blur only (subtle). Keep lighting consistent with golden hour; maintain the same character design and fur pattern throughout. Rendering/materials: detailed short “velvet” fur with clear directionality and soft clumping, subtle subsurface scattering on ears/nose/paws only, glassy eyes with clean highlights and soft iris gradient, physically plausible shadows and contact lighting, no plastic/toy look. Negative prompt: extreme cartoon, chibi proportions, oversized eyes, anime style, photorealism, plastic toy materials, human-like facial acting, morphing, identity drift, changing stripe pattern, extra limbs/tails, deformed paws, floating/weightless motion, unnatural jump arc, sliding feet, jitter/flicker, warped background, heavy motion blur, oversharpening, noisy fur, oversaturated colors, any text, watermark, logos.
Kling 1.6 (pro):
Skankin' to the ska beat
Kling 2.1 (pro):
Skankin' to the ska beat
Kling 2.5 Turbo (pro):
Use the uploaded cat photo(s) as exact character reference (same face, eye color/shape, and stripe placement). Create a warm semi-realistic 3D animated-film video (not chibi, not overly cartoony). Character: male silver tabby shorthair, 3 years old, 6.2 kg, sturdy/stocky build; gray‑beige fur with subtle dark stripes, lighter chest/belly, pink nose, long white whiskers, yellow‑green eyes. Location: rural village golden hour. Weathered wooden utility pole with a safe flat wooden crossbeam; dirt road with small stones and tire tracks, low wooden fence, tall grass/wildflowers, birch/apple trees, distant wooden shed/house with tin roof. Light breeze moves leaves/grass; subtle dust/pollen in sunbeams. Warm GI, gentle bloom, soft volumetric rays. Action (8–10s, natural biomechanics): cat sits on the crossbeam, looks down, tail balances. He shifts weight, tucks hind legs, grips wood, then jumps down with a single hind-leg push; realistic arc. Landing: forepaws then hind paws, visible shock absorption in shoulders/hips, tiny dust puff, fur secondary motion. He smoothly accelerates into a natural feline run along the dirt road (spine flex/extend, shoulder blades glide, clean paw contacts, no foot sliding), tail counterbalances. He runs away down the road, getting smaller in frame. Camera: low angle near the pole; smooth tilt down to follow the jump, then gentle tracking follow along the road; stable, subtle motion blur only. Keep markings consistent every frame. NEG: text, watermark, logo, passport layout, morphing, identity drift, changing stripes, extra limbs, deformed paws, floating/weightless motion, foot sliding, jitter/flicker, plastic toy look, anime, extreme cartoon, oversaturated colors.
Kling 2.1 (standard):
Skankin' to the ska beat
Kling 2.5 Turbo (pro):
Create a video of a person dancing on a photo, add music and movement without changing facial features or the external environment.
Kling 2.5 Turbo (pro):
Skankin' to the ska beat
Seedance 1.0 Lite:
Skankin' to the ska beat
Seedance 1.5 Pro:
Skankin' to the ska beat
LTX-2 Pro:
The girl model walks forward, smoothly rotates around Herself, smoothly sways her hips, and waves her arms.
Wan 2.2 A14B:
Skankin' to the ska beat
Kling 2.5 Turbo (pro):
Redhead singer Constantly Singing into microphone while walking across the stage. Male in White jacket Steps back and walks to his right. Two female guitarist strumming their guitars. Drummer strumming the snare. Overhead lights flashing rapidly in sequence. Camera rises smoothly upward from the subject, transitioning from a close-up to a high, wide aerial perspective.
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