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Sora 2:
The camera glides close to the ground traveling down an old, broken asphalt road. A desert landscape with many shrubs, rocks, and cacti and other desert plants are on opposite sides of the road. In the distance mountains rising from the otherwise flat landscape. It is sunset and the sun is halfway blocked by the mountains. The camera tracks along the road then begins to rise into the air keeping the distant mountains in the center. From the distance towards the camera dozens of dark, demonic dog-like creatures with flaming red eyes are running towards the camera. They emmit loud, screeching barks as they approach. Instead of fur they have spiny, segmented armor. Over the mountains in the distance an enormous pibedal creature with similar eyes and armor towers over the mountains. The giant creature spreads its arms and roars as its army of demon dogs rushes out.
Sora 2:
A dramatic sentimental mystical episode from a fantastic cinematic film. The mystical plateau in the middle of a mystical thick fog. Warriors, soldiers from different times, different countries and eras, who, like ghosts of the past, appear out of the fog and disappear again. None of them looks like a winner, no matter what nation they belong to, they only have confusion and tears on their faces, they plaintively call their mother and ask her for forgiveness, in their native languages. Their silhouettes disappear, replaced by others in the dim pulsating light of a mysterious giant triangular portal in the misty sky. This portal moves through the mist in the sky and from a height fills the atmosphere of this place with its cold, diffused, pulsating magical radiance. Wide shot of warriors and soldiers from different historical times. A mysterious mountainous area. A foggy morning. Windless weather, mystical fog. A mysterious mood. The dream effect. - A mystical sound. Pleading male voices in English, Spanish, and German are calling their mother out of the fog. The portal emits strange mystical bass pulsating sounds. Without music. - No text overlays, watermarks, or UI graphics. Hands, legs and faces the characters stay photoreal with clean proportions, anatomically correct, no extra limbs or fused fingers. Without subtitles. No flickering, tearing, digital glitches, or inconsistent lighting.
Sora 2:
Sora 2 a talking cartoony cardboard-looking face with eyes and a mouth with white teeth on a background of an ink splat on a plain blue background says "Class key chew poe". then letter blocks saying "Klasky Csupo", with the word "Klasky" being in plain white, and the word "Csupo" being in plain black appear after he says it, then everything transitions to black except for the letter blocks. the white y in "Klasky" turns purple and then theres a babbling noise, then two duck quacks, and then finally a boing noise. the logo then fades to black
Sora 2:
a woman in an office. she eats donuts quickly and becomes 900lbs. she pats and wobbles her belly at the end
Sora 2:
The female character silently starts walking forward on the floor, and the camera approaches her shoes.
Sora 2:
The character starts descending the wooden stairs, and the camera zooms in on the shoes
LTX-2 Pro:
5‑second cinematic chase: black Lamborghini Reventón pursues matte black Bugatti Chiron on a desert highway (sand dunes, heat shimmer). Open ending — no winner. Scenes: (0–1.5 s) Wide side tracking shot: Reventón rapidly closes in on Chiron. Highlight design contrast: sharp lines & scissor doors (Lamborghini) vs. sleek curves & C‑shaped lights (Bugatti). (1.5–3 s) Close‑up rear impact + 0.3 s slow‑mo: Lamborghini rams Bugatti’s rear bumper. Tire smoke, skid marks, slight shake. Impact sound. (3–4.5 s) Inside Bugatti: blonde woman (young, European) shifts from fear to determination. Grips wheel, corrects skid. Luxurious interior (leather, carbon fiber) visible. (4.5–5 s) Wide rear view: both cars racing at full speed. Reventón almost touches Chiron’s bumper. Close‑up of Bugatti’s rear lights → cut. Final horn/chord accent. Tech: 5 s, 16:9, 4K, cinematic hyper‑realistic. Dynamic angles (side, interior), smooth transitions + abrupt cuts at key moments. Color: Contrast glossy vs. matte black. Cool tones for Lamborghini, warm golden hues for desert. Slight film grain, enhanced saturation. Sound: Layered engine roars (V12 Lamborghini + W16 Bugatti), tire screech, impact sound, final horn/chord. Key accents: Brunette’s goal: stop Bugatti (ram). Open ending. Character contrast: cold brunette (seen briefly in cockpit) vs. fearful‑then‑determined blonde. Highlight car prestige & power. Negative prompt: no damage, no stops, no other vehicles, no cartoon, no blurry faces, no rain/fog, no color changes.
Kling 2.5 Turbo (pro):
the horse is slowly moving forward. the girl takes off her hat and spreads her arms to the sides. she closes her eyes.
Kling 2.5 Turbo (pro):
5‑second cinematic chase: black Lamborghini Reventón pursues matte black Bugatti Chiron on a desert highway (sand dunes, heat shimmer). Open ending — no winner. Scenes: (0–1.5 s) Wide side tracking shot: Reventón rapidly closes in on Chiron. Highlight design contrast: sharp lines & scissor doors (Lamborghini) vs. sleek curves & C‑shaped lights (Bugatti). (1.5–3 s) Close‑up rear impact + 0.3 s slow‑mo: Lamborghini rams Bugatti’s rear bumper. Tire smoke, skid marks, slight shake. Impact sound. (3–4.5 s) Inside Bugatti: blonde woman (young, European) shifts from fear to determination. Grips wheel, corrects skid. Luxurious interior (leather, carbon fiber) visible. (4.5–5 s) Wide rear view: both cars racing at full speed. Reventón almost touches Chiron’s bumper. Close‑up of Bugatti’s rear lights → cut. Final horn/chord accent. Tech: 5 s, 16:9, 4K, cinematic hyper‑realistic. Dynamic angles (side, interior), smooth transitions + abrupt cuts at key moments. Color: Contrast glossy vs. matte black. Cool tones for Lamborghini, warm golden hues for desert. Slight film grain, enhanced saturation. Sound: Layered engine roars (V12 Lamborghini + W16 Bugatti), tire screech, impact sound, final horn/chord. Key accents: Brunette’s goal: stop Bugatti (ram). Open ending. Character contrast: cold brunette (seen briefly in cockpit) vs. fearful‑then‑determined blonde. Highlight car prestige & power. Negative prompt: no damage, no stops, no other vehicles, no cartoon, no blurry faces, no rain/fog, no color changes.
Kling 2.5 Turbo (pro):
the girl moves away from the wall and folds her arms across her chest. her facial expression remains unchanged
Kling 2.5 Turbo (pro):
The camera films a very beautiful one-legged amputee woman from behind. The woman is walking away from the camera on her only leg and crutches. Her left leg had been AMPUTATED 45 cm above the knee. Instead of the left thigh she has a very short and beautifully shaped 15 cm STUMP softly swaying back and forth while the woman walks on crutches. She has a curvy, feminine figure. She walks calmly on her crutches and one leg to the bench ahead of her. She has a bit heavy but feminine gait on crutches. In the beginning of the video she looks back for a moment and then looks straight ahead of her. When walking, she does not spread her crutches wide trying to keep them almost vertically and much closer to her sides. A light wind blowing at her back occasionally clings the thin fabric of her sundress around the very short and smooth stump of the one-legged woman's left thigh. The camera follows her constantly to show the one-legged woman full-length including her head, single foot and the tips of her crutches throughout the video. The one-legged woman has had her left leg amputated 45 cm above the knee! She does not have a left leg and does not use any kind of artificial limb! Don't add her neither a left leg nor any phantom artifact of the amputated left leg she does not have!
Hunyuan Video:
**Format:** animated video, 70 seconds. **Style:** bright, dynamic 2D/3D animation in the style of sports advertising. **Atmosphere:** fun, energetic, and festive. Create a cinematic video ### Scenario by frames 1. **10 seconds.** A hockey player in the RVDKU uniform appears on the ice arena. He confidently glides across the ice, surrounded by the light of spotlights and the stands filled with fans. The music is dynamic. 2. **10-15 seconds.** The hockey player accelerates, outflanks the opponent, makes a powerful shot. The puck flies into the goal, the goalkeeper tries to react, but the puck flies into the net. Goal! 3. **15-25 seconds.** The hockey player turns to the stands. The fans jump up from their seats, applaud, wave flags, confetti and flashes appear on the screen. The atmosphere of general fun. 4. **25-50 seconds.** Close-up of the hockey player. He smiles, looks at the camera, and says: > "We'll see you tomorrow at the Iceberg Ice Arena at 6:15 p.m.! 5. **50-70 seconds.** The text appears on the screen: > "Iceberg Ice Arena. Tomorrow. 6:15 p.m. Don't miss it
Sora 2:
A woman eats a “Puffin Puff Snack” by the penguin tank. She inflates into a round, black-and-white (from clothes) sphere. Penguins waddle up, confused. A zookeeper puts a fish on her nose. She doesn’t eat it.
Sora 2:
Overhead shot, outdoor pool party with inflatable flamingos. A girl inflates spherically after drinking a green smoothie. She floats, arms and legs paddling air. Children laugh and push her gently. No sexualization, cartoon physics, bright daylight.
Sora 2:
A beautiful 20 years old woman is standing by a lamp post in a park.
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